Groove Academy

Stage 2Styles: The Radio

Rock, funk and hip-hop — one skeleton, three vocabularies. The snare stays on 2 and 4 while the kick learns to speak each genre, at each genre's own tempo.

Rockthe kick that drives

  • 2.1

    Driving Rock

    plain

    The rock beat with one kick added on the "and" of 3 — the engine under fifty years of guitar music.

    Could not read stage-11-radio/rock-drive.mid

    Practice →
    92 BPM
  • 2.2

    The Anthem

    core

    Ride 8ths, a crash every two bars, and the kick pulling on the "and" of 2.

    Could not read stage-11-radio/rock-anthem.mid

    Practice →
    88 BPM
  • 2.3

    Sixteenth Drive

    stretch

    Five kicks a bar, two of them off the 8th grid: the "a" of 1 and the "a" of 4.

    Could not read stage-11-radio/rock-sixteens.mid

    Practice →
    84 BPM

Funkthe one, and everything after it

  • 2.4

    On the One

    plain

    The funk kick: on the one, answered on the "a" of 1, driving on the "and" of 3.

    Could not read stage-11-radio/funk-one.mid

    Practice →
    92 BPM
  • 2.5

    The Bark

    core

    The hat opens for one 8th on the "and" of 2 — funk's most recognisable move.

    Could not read stage-11-radio/funk-open-hat.mid

    Practice →
    92 BPM
  • 2.6

    The Pickup Snare

    stretch

    A third snare on the "a" of 4 — the pickup that leans every bar into the next.

    Could not read stage-11-radio/funk-displaced.mid

    Practice →
    88 BPM

Hip-hopthe lazy pocket

  • 2.7

    Boom Bap

    plain

    Kick on 1, tucked behind the snare on the "a" of 2, driving on the "and" of 3.

    Could not read stage-11-radio/boom-bap.mid

    Practice →
    90 BPM
  • 2.8

    The Head Nod

    core

    Kick doubled on the "and" of 1, landing again just after beat 3 — the stumble that nods.

    Could not read stage-11-radio/head-nod.mid

    Practice →
    86 BPM
  • 2.9

    Half-Time Hats

    stretch

    Sixteenth hats over a snare on 3 alone — the modern half-time shape.

    Could not read stage-11-radio/trap-half-time.mid

    Practice →
    72 BPM

Checkpointa bar of each — switching between patterns is what makes them stick

  • 2.◆

    Checkpoint — The Radio

    checkpoint

    One bar each: driving rock, the funk one, boom bap, and half-time hats.

    Could not read stage-11-radio/checkpoint-11.mid

    Practice →
    88 BPM